This is another great game from Reiver Games that is easy to get into, a lot of fun to play, yet offers quite a strategic game playable in around an hour.
During your turn you have 5 phases:
1. Pay a credit add two cards to your hand, then discard 2 cards. This is useful if you have cards that don't match up to the current event, for example.
2. Pay a credit and add a tile to the board. You might want to do this for example, to get a guild into play so that you can connect to it more easily.
3. Place 2 of your 5 agents onto guilds ready for the next phase to try and gain influence with them and even gain credits if those guilds are on the current event card. You can play more than 2 agents, but this will cost you more credits.
4. After placing your agents, reveal cards from your hand to show which guilds you have connected to and either gain influence and/or gain credits.
5. Finally, you make your hand back up to 2 cards.
After ten rounds of this, final scoring takes place and players with the most influence in each of the 6 guilds score points with most points winning.
This game is a lot of fun to play and quite interactive with a lot of choices for such a short game. |